1-2 Grade Rules
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1st and 2nd Grade General Information
Alexander Soccer Club
1st& 2nd grade player expectations - Top things players should learn/demonstrate at this age group
* Have fun and be good sports. * Show good sportsmanship.
* Introduce/emphasize passing to improve ball movement. * Introduce Offense/Defense play.
* To challenge kids emphasize using both feet, passing and movement to support teammates.
* Demonstrate and build upon dribbling skills developed in pre-K/K
Basic Rules General
- Use size 3 ball
- Should wear soccer cleats, must wear shin guards covered by socks or socks/shin guards combos
- For ball to be out of bounds or count as a goal, the entire ball must cross the entire line.
- There is no offside. Try to keep the offense even with the other team’s defense. No “cherry picking.”
- Heading - No headers in practices or games. In a game, a player deliberately heading the ball will result in an indirect free kick from the spot of the offense.
Basic Game Setup
- Players play 4 v 4 on fields ~30-35 yards long and ~20-25 yards wide. Fields will be lined.
- Use 4ft x 6ft foot folding goals or Yellow PUGG goals. There are no goalies.
- Game clock; Coaches keep time; 4 quarters each 10 minutes, short water break between quarters ~3 minutes
- Coaches referee the games – One coach from each team monitors out-of-bounds, goals and fouls.
- Arc – To teach accuracy and help the game in general, shots on goal are to be taken from outside of arc (marked by cones or a painted arc). Defenders may not be inside the arc (there are no goalies).
- For all kick-ins, kick-offs, free-kicks, the opposing team must be at least 10 feet away until ball is restarted.
- Substitutions can be made before kick-ins, goal kicks, corner kicks and as needed for injury.
- Substitutions should also be made at least once per quarter since there are kids sitting out.
- Coaches decide who kicks off first (rock-paper-scissors or coin toss for example)
- Kickoffs start each quarter or after a goal. One offense player passes to another
- Kickoffs rotate between teams (1st and 3rd quarters are team 1; 2nd and 4th quarters are team 2)
- Kick-in restart goes to team not touching the ball last before out of bounds across the sideline.
- Allow the other team to kick the ball in for restarting.
- Attacking team touching the ball last before out of bounds across the end line results in a corner kick
- Ball is placed and restarted in the corner.
- Defending team touching the ball last before out of bounds across the end line results in a goal kick
- Ball is placed +/- 10 feet from the end line and a few feet wide of the goal.
- The ball hitting a hand arm when the player’s hands are raised results in a direct kick for the other team
- A player using his/her hand to direct the ball results in a direct kick for the other team
- Use judgment, if an accidental handball does not affect play, you can allow play to continue.
- Do not stop play for handballs where a player is protecting himself/herself.
- Pushing, grabbing, or tripping results in a free kick for the other team
- Dangerous play (kick the ball when on the ground) results in free kick for the other team
- If a player is consistently rough or careless, substitute that player and emphasize safety.